The rules, one cat at a time
Learn the row, column, region and no-touch rules, and make your first moves.
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Four checks for every catUse the two tools deliberatelyFinish without guessingOriginal exampleOriginal GridMew lesson · Updated 15 October 2026
Four checks for every cat
Fill an n×n board with exactly n cats. Each horizontal row needs one cat, each vertical column needs one cat, and each connected, lettered region needs one cat. A cell belongs to all three groups at once. A placement must satisfy all three quotas, not just the region color.
Cats also cannot touch along an edge or at a corner. The eight cells immediately surrounding a cat are unavailable. A cat farther away on the same diagonal is allowed: this is not the classic eight-queens diagonal rule.
Use the two tools deliberately
Choose Place cat, then click or tap a cell once. Choose Mark × to leave a note that the cell is excluded. Use the same tool on the same cell again to remove that mark. A fixed cat has a small dot and cannot be removed. Use Undo to reverse an ordinary move.
Start with the fixed cats and mark the cells they rule out. Look for a row, column or region that has only one candidate left. The board below is an original GridMew puzzle, not a screenshot from another game. Its worked step names actual coordinates so you can check the reasoning.
Finish without guessing
A conflict message explains a direct row, column, region or touching error. Having no direct conflict does not prove that a guessed placement can lead to a solution. If you are stuck, ask for a hint: first find where to look, then read the explanation, and only apply it when ready.
A win is recorded only when the board itself satisfies all four rules. Your progress and hint use are stored in this browser. Size describes the number of cells; it does not determine difficulty.
A real step from gm-5-0001
region B has only one remaining candidate: row 2, column 1. Every other cell is excluded by earlier placements or deductions. Place the cat here.